Traveller-digest      Saturday, August 7 1999      Volume 1999 : Number 925



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

RE: Planetology 102
Re: Planetology 102 part 3
Planetology 102 Part 5
Re: Ack - List Archive
Re:Civilian BD
Re: First In subsector listing
Re: How many lists???/Vilani law
Re: Habitable worlds in the Spinward Marches (long)
Re: Hi!
Re: Hi!
Re: Hi!
Re: Hi! 
[PBEM]  Opennings
Re: Hi! 
Civil War ships (was Re: Spacecraft Combat ratings question)
Re:First in subsector listing
Re: Hi!
Re: First Imperium settlement patterns 
Re: OOP?
Re: First In subsector listing
Re: Hi!
Re: Hi!
Dispatch From Crescent City Con
Re: Dispatch From Crescent City Con
Re: Books of Interest
Re: Books of Interest

----------------------------------------------------------------------

Date: Fri, 6 Aug 1999 18:47:10 -0400
From: "Terry Carlino" <carlino@home.com>
Subject: RE: Planetology 102

>The same noble gases that are contaminants in the
>jump fuel are essential in the superconducting magnets in the
>fusion reactor and weapons systems.

Do fuel processing units on board spacecraft separate out these elements for
use on the ship?

Terry C

All that is Gold does not glitter
Not all who travel are lost

------------------------------

Date: Fri, 06 Aug 1999 16:04:58 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Planetology 102 part 3

>With high tech levels, a closed environment, and
> tight water discipline, enough water to support a human colony
> can be extracted from quite barren rockballs. It may be still be
> cheaper to import it, though.
>
Tatooine? I am loving these science threads, thanks for all the wonderful
ideas everyone! How about some steller physics and orbital ballistics to go
with these juicy First In threads? Scout type adventures have always been my
fave, although merchant runs a close second. Mercenary games are OK.

Does anyone know what the official Zhod color is? I'm still working on that
Spinward Marches page and doing the political sections now. How about the
Sword Worlds? I am also looking for any other sybols in canon, except the 3I
sun. I have alot of those. Heraldric devices, subsector/sector/world crests,
etc. Thanks!

BZA
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Fri, 6 Aug 1999 19:06:08 -0400
From: Thad Coons <Sapience@compuserve.com>
Subject: Planetology 102 Part 5

6. Carbonates.
     As already mentioned, carbon dioxide dissolves in water to
form carbonic acid. Many oxides are alkaline (releasing OH- ions)
when dissolved in water. These will react with carbonic acid to
form carbonate minerals. Many carbonate minerals are only
slightly soluble in water. The result is that on planets with
liquid water and carbon dioxide atmosphere, silicate rocks will
be weathered and release the more soluble alkali metals. These
will then combine with carbonic acid and form slightly soluble
carbonate minerals. As these precipitate from the seas and form
solid minerals, they extract carbon dioxide from the atmosphere.
A great deal of the magnesium in the earth's crust, for instance,
is found in magnesium-bearing carbonates.
    Most of the carbonates are (as minerals go) soft, low-
temperature materials that release carbon dioxide when heated.
Like water, Carbon dioxide (and monoxide, formed by conversion of
methane) dissolves in molten rock, so some carbonate minerals
should be found in most planets. They will probably be scattered
throughout the crust of worlds that have never had liquid water
and not form extensive deposits as they do on earth, and they
will most likely disappear from the surface of the hot worlds of
inner systems. 
 

------------------------------

Date: Fri, 06 Aug 1999 23:18:53 +0100
From: John Buston <John.Buston@tesco.net>
Subject: Re: Ack - List Archive

>Ack...I acidentally deleted some TML messages (ones with suggestions for
>First In)...does this list have an archive site?

Send a message to majordomo@lists.imagiconline.com with "Help" in the message
body. Then you will find out how you can get lots of different info (including
old digests).

------------------------------

Date: Fri, 06 Aug 1999 23:47:18 +0100
From: John Buston <John.Buston@tesco.net>
Subject: Re:Civilian BD

><snip>What I am looking for is ideas for a GTL12 Civilian Power Suit<snip>

As has already been suggested why not use the Scout Expedition Dress from First
In page 32 and rip out the military bits & the bits you don't need to get the
price down to something sensible. It should be easier to design what you want by
omission.

I think the skills you need are Battlesuit, Pilot(Grav Craft), Electronic ops
(sensors), Electronic Ops (comms) and probably a couple more I haven't though
of.

------------------------------

Date: Fri, 06 Aug 1999 23:53:08 +0100
From: John Buston <John.Buston@tesco.net>
Subject: Re: First In subsector listing

>  a. Leave as is...
>  b. Take something out and add new stuff...
>  c. Develop a coding scheme (which I am against, while it is very Traveller,
>     it is also un-GURPS).
>  d. Stop limiting myself to 80 columns.

My vote would be to leave as is for the main output. I don't want more hard to
interpret data on one line. I would rather have selectable output or a choice of
a few different list formats.

------------------------------

Date: Sat, 07 Aug 1999 00:37:34 +0100
From: John Buston <John.Buston@tesco.net>
Subject: Re: How many lists???/Vilani law

><snip>Right now, there's the 'mainstream' list <snip>, 
>the 'Gearhead' list where they talk Traveller technology, <snip>

Where do I subscrbe to the Gearhead list?

------------------------------

Date: Fri, 06 Aug 1999 18:17:25 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Habitable worlds in the Spinward Marches (long)

> Anthony Jackson <ajackson@molly.iii.com>
>  writes:
> 
>>Bruce Johnson writes:
>>> I defined a 'habitable' world as having a thin, standard or dense ATM,
>>> basically one that we can breathe unaided, and having 1 or greater
>>> HYD..ya gotta have free water.
>>
>>
>>One of us is making a math error... from my numbers, people seem to flock to
>>uninhabitable worlds.  Of course, this is mostly because of 140 billion
> people on
>>Junidy, Enthrope, Rethe, and Louzy
>
>  in one case (Junidy), "roughly half" (according to the Traveller Adventure)
> of the
> listed populace is the native race, and they think their homeworld is quite
> inhabitable, thank you. You may find or determine IYTU that this is the case
> elsewhere as well...
>
Also Rethe is only 2 in size for the main world, is the entire population
always assumed to be on the main world? What about orbital colonies,
belters, sattalite colonies, research stations, etc.? And if a world is
Industral, that is why the air is bad and there is goo in the water, but
once it was nice. Maybe. Civ-burn is something that could be discussed on
this list, hint, hint. Then too, there is the possibility of genetic
manipulation, like in the case of the Jonkeeren(sp?), dolphins, etc. They
could have as different an idea of "comfortable environment" as any aliens.
Maybe even more, if the environment they are adapted to is unlikely to spawn
life. Just thoughts.
BZA
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Fri, 6 Aug 1999 14:11:06 -0700
From: "Kiri Aradia Morgan" <tiamat@tsoft.com>
Subject: Re: Hi!

>> My name is Kiri Aradia Morgan, and I played Traveller in West Virginia in
the early 80's.  Is Mike Layne, our old ref, on these lists anywhere?  ::me
waveth::  I should probably be on Xboat most as I don't think I've ever seen
anything post Mega-Traveller...
>As you've been told, the Xboat no longer exists (which is a good thing, as
it was a relic of a Dark Chapter in this lists history, IMHO) The place to
go to find out all sorts of things is the _excellent_ TML FAQ at:
>
>http://www.vectis.demon.co.uk/traveller/faq/tml-faq.html
>
>Or browse the Traveller Webring at:
>
>http://www.webring.org/cgi-bin/webring?ring=traveller;list
>

I'll do that.  But someone should really remove the Xboat ref from the faq
you receive when you join the list.

Thanks!

Kiri

------------------------------

Date: Fri, 6 Aug 1999 14:19:32 -0700
From: "Kiri Aradia Morgan" <tiamat@tsoft.com>
Subject: Re: Hi!

>> Hi, Kiri, and welcome to the list. There are a number of us here
>> who know the one true faith (Classic Traveller is the only
>> Traveller, and High Guard is its product). I haven't even seen
>> Mega-Traveller, let alone the really blasphemous newer stuff.
>> Thus, you should fit right in.
>
>Fit?  I haven't seen much effort to fit around here, and that is the best
part.  We fight and call each other names and argue and sing in the shower
and annoy each other half to death... that's why I love this list, just like
a family to me!
>
Sounds like our old crew...

"Oh the Muffled Phosphor's back in town to cruise the local bars
Before we set out once again to Travel thru' the stars..."

(I'll see if I can find the words to the whole filk, tho' I don't know how
meaningful it would be to anyone that wasn't on that campaign.)

>Welcome, Kiri, I hope you feel at home as well.  Stop by the Classic
Traveller Resurgence pages sometime.  Join in the fun.  Come chat in IRC at
#traveller on Undernet.  We're harmless, really (give or take a few near C
rocks).  We just wear BattleDress to be fashionable!
>
I'll do that, Colin.  I'm reminded fondly of the days when I had the
Spinward Marches map on the wall of my dorm room as a poster...  When I was
playing last, Strephon and Iolanthe were still in charge (in fact, my first
ever character, Countess Julissa Myal di Baris, who went through the Scouts
in that little ol' FASA "Scouts & Assassins" book, still has one of
Strephon's Imperial Warrants hidden about her somewhere... prolly tucked up
in her garter belt, along with that sweet little gun of hers.)

Our old campaign had much of the feel of Space Opera about it.

I just got off the phone with my friend in San Jose and he was telling me
about *his* old characters.  Maybe I'll talk him into joining us sometime...

Jiss wore Battle Dress when it suited her, but she also had a few really
entertaining dresses that she wore when she had to make an appearance in
Court-- or get information out of some recalcitrant official type.  I don't
know what I'll wear when I come to the party...

Kiri

------------------------------

Date: Fri, 6 Aug 1999 14:23:31 -0700
From: "Kiri Aradia Morgan" <tiamat@tsoft.com>
Subject: Re: Hi!

> Hi, Kiri, and welcome to the list. There are a number of us here who know
the one true faith (Classic Traveller is the only Traveller, and High Guard
is its product). I haven't even seen Mega-Traveller, let alone the really
blasphemous newer stuff. Thus, you should fit right in.
>
I saw MT, but didn't think it was the real thing.

I played back when we used "Scouts and Assassins" because Book 6 hadn't come
out yet.  I still remember when we were all shocked by the oft-ignored rule
that you couldn't have more skills than your Int.  I hadn't ever heard of
that.  Then again I was very new to gaming and we all pretty much trusted
our referee-- if he said it was legal, it was, so far as we were concerned.
I was only 16 when I rolled up Julissa...


Kiri

------------------------------

Date: Fri, 06 Aug 1999 21:52:00 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Hi! 

> > Hi, Kiri, and welcome to the list. There are a number of us here who know
> the one true faith (Classic Traveller is the only Traveller, and High Guard
> is its product). I haven't even seen Mega-Traveller, let alone the really
> blasphemous newer stuff. Thus, you should fit right in.
> >
> I saw MT, but didn't think it was the real thing.
> 
> I played back when we used "Scouts and Assassins" because Book 6 hadn't come
> out yet.  I still remember when we were all shocked by the oft-ignored rule
> that you couldn't have more skills than your Int.  I hadn't ever heard of
> that.  Then again I was very new to gaming and we all pretty much trusted
> our referee-- if he said it was legal, it was, so far as we were concerned.
> I was only 16 when I rolled up Julissa...

I use no more skills than INT & EDU.

And they'll get my copy of S&A from me when they pry my cold dead fingers off it.  Maybe.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Fri, 06 Aug 1999 21:56:38 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: [PBEM]  Opennings

I've got 2 opennings in my PBEM's 2nd Session.  First come, first serve.

Ruleset is mostly CT with some house rules & some MT mixed in.  The year is 
1124, the place, Reavers' Deep.  Special consideration to ex-military & scout 
characters.

Reply by email, please.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Fri, 6 Aug 1999 19:11:31 -0700
From: "Kiri Aradia Morgan" <tiamat@tsoft.com>
Subject: Re: Hi! 

>> I played back when we used "Scouts and Assassins" because Book 6 hadn't
come out yet.  I still remember when we were all shocked by the oft-ignored
rule that you couldn't have more skills than your Int.  I hadn't ever heard
of that.  Then again I was very new to gaming and we all pretty much trusted
our referee-- if he said it was legal, it was, so far as we were concerned.
I was only 16 when I rolled up Julissa...
>I use no more skills than INT & EDU.
>

Oh, it makes sense (and it was int and edu, wasn't it?  I may have made a
mistake in my other post...)

It's just that our old campaign had some really egregious violations of that
rule.

>And they'll get my copy of S&A from me when they pry my cold dead fingers
off it.  Maybe.
>
Good for ya!

Kiri  =)

------------------------------

Date: Sat, 7 Aug 1999 13:23:49 +1000
From: "Alan Bradley" <alanb@elf.brisnet.org.au>
Subject: Civil War ships (was Re: Spacecraft Combat ratings question)

Since we've got a HG2 thread going, I might take the opportunity to float
some ideas about how the Imperial Navy looked during the Civil War period
(including First & Second Frontier Wars).

All this is speculation for MTU, but comments/critiques are welcome, or
rather actively solicited.

So, the last major war the Imperium fought before the (First) Frontier War
was the Ilelish Revolt in the early 400s (MT Imperial Encyclopedia).  It
seems likely then, that the Imperial fleet may have been getting a bit
elderly, having been on peacetime budgets for a long time.   There would
have been R&D going on, and some new ships built, but probably there would
have been a lot of making do with what they already had.

On the other hand, the reserve fleets were probably pretty tough at this
time.  By 589, the Imperium had had TL 13 for a long time, and probably
would have had a fair few TL 14 worlds scattered around (MT Referee's
Companion).  (I'm ignoring the presence of TL 13 and 14 worlds in Milieu 0
material here.)  The TL 14 worlds are the equivalent of the TL 16 worlds
that are around in Milieu 1100 - the cutting edge, rather than the
mainstream.

The result of this mature TL 13 technology would be that both the regular
and reserve fleets would tend to be using TL 13 gear, although the
regulars' stuff would be newer.  The regulars would also have a little TL
14, while the reservists would also have a fair bit of TL 11 and 12.  (But
probably not much 10 - J1 is too limiting when it comes to strategic
movement.)  Note:  I'm assuming that the reserve fleets use a fair amount
of hand-me-down, ex-regular gear.

There is a mention that new dreadnoughts were built during the Second
Frontier War, helping turn the balance in favour of the Imperium (GT Behind
The Claw).  These would, presumably, be TL 14 ships, more advanced than
what the Zhodani possessed.  I'm not sure what TL the Zhodani would have -
it could either be 12, or a less mature 13.  The latter is possible, given
that the Imperium was on the brink of TL 14 (MT Referee's Companion).

The other question is doctrine - battleships vs battleriders.  There
doesn't seem to be direct evidence, but there are mentions of battleships
in a couple of places, and none of battleriders.  I suspect that the
Imperium would tend to favour battleships over battleriders at this point. 

The end result of all this is that fighters and SDBs would be more valuable
in this period than in Milieu 1100.  Essentially, this is because under
HG2, TL 13 missiles are as efficient as TL 15 ones, while TL 13 armour is
less efficient than TL 15 armour.  The "Cruiser problem" applies - it is
difficult to both armour a ship to withstand mass missile assaults and to
maintain a decent level of mobility.  This would tend to make the Civil
War/Early Frontier Wars period a good one for the fighter jock wannabes, or
else encourage a great deal of strategic immobility amongst battlefleets. 
Or both.  

Alan Bradley
alanb@elf.brisnet.org.au

------------------------------

Date: Sat, 7 Aug 1999 05:18:55 +0100
From: "Stuart Ferris" <stuart.ferris@virgin.net>
Subject: Re:First in subsector listing

>Even though I use GT I generally start with UWP/UPP data, but I never
>present it to my players. A UPP is a great way to list the attributes for
>hundreds of worlds in a Survey Document, and maybe a Scout or an
>Astro-Cartographer might use them, but the run of the mill spacer will look
>up plain language information in his pocket-size hand computer.

I am about to start implementing support for 'First In' in my World Builder
Deluxe  program. I have been trying to decide how to input the base world
data that the program will use to generate the final detailed world and the
best way I have decided is to use the original CT/MT/T4 UWP code.

There is far too much original published information on Sectors to ignore
original UWPs and I am sure most GMs would prefer to use something they are
familiar with.

Anyone who uses my WBD program will be familiar with the Extended World
Profile (EWP) and Extended System Profile (ESP) which details all the
information generated by the WBH rules in a coded format. I think a modified
version of these for the 'First In' rules would be the best way to present
the data proposed by Andy.

I must admit that I find the 'First In' world generation rules to be a
little light on information and still prefer WBH rules. However, the system
generation rules are superior to MT.

Stuart Ferris
stuart.ferris@virgin.net
http://freespace.virgin.net/stuart.ferris/index.htm

------------------------------

Date: Fri, 06 Aug 99 23:21:54 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: Re: Hi!

On 08/06/99 at 07:11 PM,  "Kiri Aradia Morgan" <tiamat@tsoft.com> said:

>>> I played back when we used "Scouts and Assassins" because Book 6 hadn't
>come out yet. 

Me too! ;-> I was just looking at S&A last night. It's on my shelf right next to B6.

> I still remember when we were all shocked by the
>oft-ignored rule that you couldn't have more skills than your Int.  

I ignored it, just like I ignored the "death during generation" rule and probably quite a few others too. 

>hadn't ever heard of that.  Then again I was very new to gaming and
>we all pretty much trusted our referee-- if he said it was legal, it
>was, so far as we were concerned. 

IMO,  you were *right* about that!  The referee is *always* right. A rule is only a rule if the ref says it is, and the way a rule works is the way the ref says it works, no matter what!

>>I use no more skills than INT & EDU.

Which is the correct way to do things...in your game, oh great GM! <g>

>Oh, it makes sense (and it was int and edu, wasn't it?  I may have
>made a mistake in my other post...)

I've always wondered why it wasn't Dex+Int+Edu? There are a lot of physical skills that rely on Dex.

Oh, and BTW, welcome to the list Kiri.

Eris,
    the Heretic
- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Fri, 6 Aug 1999 22:01:03 -0700
From: Richard Hough <rdhough@home.com>
Subject: Re: First Imperium settlement patterns 

>If the life is the result of a separate evolutionary pattern then things
>like diseases are not a problem. I've always held the view that except on
>Vargr worlds, which might have some other Terran species transplanted by the
>Ancients, bacteriological and viral pathogens do not present much of a
>hazard.

The trouble is that humans were also transplanted by the Ancients so any
system with humans could have human pathogens as well.

IMTU, human pathogens were pretty well distributed throughout all Imperial
space during the Interstellar wars, and cross-contamination has not been an
issue for milennia.

- --
IMTU t4+ ru ge+ !3i(3i++) jt-- au+ ls- 

------------------------------

Date: Fri, 06 Aug 1999 22:13:02 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: OOP?

...
>September, and you can order it then. The hardback edition, however, is
>gone, except for whatever happens to be in the distributors' warehouses --

 Isn't it on the encounter table for loose items in Ancient installations? :)

------------------------------

Date: Fri, 6 Aug 1999 23:11:39 -0700
From: Richard Hough <rdhough@home.com>
Subject: Re: First In subsector listing

>A fair number of people had been requestion additions and or changes to
>the listing I
>designed.

If everyone else is making suggestions, I have a few more: Include the year
the data is for, and an identifier for which sector the star is in. This
makes it possible to programmatically measure distances and make maps of
the sector data.

My suggestion is a 3-digit rimward/trailing offset from Core. So all
systems in Core have sector 00 00. Vland is -01-01, Old Expanses is 01 02.

>The problem is, I've run out of space...

Well, you could go to a multi-line format with separate rows for different
data formats. Use an identifier for what format the row is. For example, if
A is astrographic data and P is political data, a system circa IY1100 in
Core sector (00 00), hex 1300 could start with:

A 1100 00 00 1300 ...
P 1100 00 00 1300 ...

This leaves lots of room for expansion, and can be made compatible with
different systems. For example, Classic Traveller UWPs could start with T,
GURPS data with G, and so on.

- --
IMTU t4+ ru ge+ !3i(3i++) jt-- au+ ls- 

------------------------------

Date: Sat, 7 Aug 1999 00:39:24 -0700
From: "Kiri Aradia Morgan" <tiamat@tsoft.com>
Subject: Re: Hi!

>>>> I played back when we used "Scouts and Assassins" because Book 6 hadn't
come out yet.
>Me too! ;-> I was just looking at S&A last night. It's on my shelf right
next to B6.
>
I'm checking out the online resources for getting old stuff.  Never let
ex-boyfriends who are also gamers pack their own bags while you're at work
when you decide to throw them out.

I thought I had some Traveller rules left, I went thru the boxes today and
found out I have nothing at all.  But I think I know where I can get some
stuff locally.

You have to understand, Jeff mentioned this list on another list that he and
I are both on, and all of a sudden I thought...

"Damn, I really *miss* that game!  People still play?!?!"

Then it crossed my mind that while it had made sense ten years ago to stop
gaming so I could concentrate on writing my novel and doing my master's
thesis, the thesis is long done and the novel is nearly so and it might be
nice to get out and play with the other kids some.

>> I still remember when we were all shocked by the oft-ignored rule that
you couldn't have more skills than your Int.
>I ignored it, just like I ignored the "death during generation" rule and
probably quite a few others too.
>
I think a lot of us ignored death during generation.  It tends to be
counter-productive.


>> Then again I was very new to gaming and we all pretty much trusted our
referee-- if he said it was legal, it was, so far as we were concerned.
>IMO,  you were *right* about that!  The referee is *always* right. A rule
is only a rule if the ref says it is, and the way a rule works is the way
the ref says it works, no matter what!
>
I go by this rule in all games... I learnt it from Arduin, the only game
system I ever liked as much as Traveller.

>>Oh, it makes sense (and it was int and edu, wasn't it?  I may have made a
mistake in my other post...)
>I've always wondered why it wasn't Dex+Int+Edu? There are a lot of physical
skills that rely on Dex.
>
That makes sense to me, too.

In our old games, most everyone was old because they were all wealthy and on
anagathics.  Then again, we were playing a more "space opera" type of
campaign.  Think 3 Musketeers in Space.  Julissa really did have an Imperial
Warrant and eventually Empress Iolanthe gave her a necklace.  We never did
find out if there was anything more to the necklace other than coming from
Iolanthe (which was enough, of course!) and being very pretty.

>Oh, and BTW, welcome to the list Kiri.
>
Thanks!  I suspect that an Eris and a Tiamat are bound to get along.  ^_^

Kiri

------------------------------

Date: Sat, 7 Aug 1999 06:46:17 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Hi!

Kiri speaketh :
- -------------------
I go by this rule in all games... I learnt it from Arduin, the only game
system I ever liked as much as Traveller.
- ---------------------------------------------------

I have played this game as well, and still own almost all the books.  :)
Gotta love those Kill-Kittens..:)
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Sat, 07 Aug 1999 08:46:04 -0500
From: Black ICE <wombat@premier.net>
Subject: Dispatch From Crescent City Con

Just to let y'all know:

Evil Stevie is currently displaying the photocopy draft of G:T 2d
edition at the SJG booth.  Should be out soon.

Anything in particular for which I should look in the draft?

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Sat, 7 Aug 1999 10:03:12 EDT
From: SciFiFan56@aol.com
Subject: Re: Dispatch From Crescent City Con

In a message dated 8/7/99 9:50:32 AM Eastern Daylight Time, 
wombat@premier.net writes:

> Just to let y'all know:
>  
>  Evil Stevie is currently displaying the photocopy draft of G:T 2d
>  edition at the SJG booth.  Should be out soon.
>  
>  Anything in particular for which I should look in the draft?
>  

Yeah, what are the most profound differences!!! What is prompting this 2nd 
edition so early in the shelf-life of G:T? 

Concerned Consumer. 

------------------------------

Date: Sat, 7 Aug 1999 10:06:17 -0400
From: "Daniel Phelps" <phelpsd@gate.net>
Subject: Re: Books of Interest

Page 9 of the book review section of "The Economist" July 17th thru the 23rd
1999 has reviews of three books that may be of interest to the list.
"Patrick Moore on Mars" Patrick Moore, Sterling Press; "Probability 1: Why
there must be intelligent life in the Universe"  Amir Aczel, Harcourt Brace;
and "Worlds with out End: The exploration of Planets Known and Unknown" John
Lewis, Perseus Books.  All are in the under $30.00 range.  The review
suggest that the last book would be particularly interesting in light of the
current alien life thread current on the list.

Dan

------------------------------

Date: Sat, 7 Aug 1999 10:50:57 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Books of Interest

Patrick Moore...now there's a name I've not heard in years...I loved his
book, "Peril on Mars"...
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

End of Traveller-digest V1999 #925
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